Every walk in Big Walk has exactly one host: the player who creates the session. Everyone else joins the host — by friends list or join code — and the party works together until the walk ends.

Hosting a walk

  1. Launch Big Walk and select new walk from the main menu.
  2. Adjust voice settings before anyone joins.
  3. Open the pause menu to find your join code (bottom-left) and share it.
  4. Wait for the group, then start walking — players can also join mid-walk while the session is open.

Party size and scaling

Big Walk supports 2 to 12 players, and the puzzles scale to your party:

  • A duo gets a tighter, more deliberate puzzle set.
  • A full party gets larger spatial puzzles that assume more hands.
  • Neither is "easier" — the game rebalances around your group.

Voice setup per session

The host's voice settings define the session. Before anyone loads in:

  • Confirm everyone is on proximity voice (the intended experience).
  • Set the walkie-talkie key and tell the group what it is.
  • Spot-check one player's audio ("say something, Alex") before the group spreads out — the first split is the worst time to discover someone is silent.

Keeping a session healthy

  • Appoint the host as route anchor for the first hour — they hold the session, the code, and usually the plan.
  • Re-announce the join code after every significant pause; late joiners will need it.
  • Use the Map Room as the group meeting point whenever the party splits.
  • If someone drops, the session stays alive as long as the host is in — have the host stay put while the group regroups.

What happens when the walk ends?

The walk concludes when your group reaches the summit. From there you can start a fresh walk — either with the same crew or a new one — and the island offers enough variation in route and puzzles that a second group project stays interesting.

Related: Crossplay & join codes · Tips & tricks.